
As inkle stated, it's not as straightforward as just translating 750,000 words (which, itself, is an incredibly daunting task). What do you say? Would be fun to translate this one.
#Read 80 days game free
But I do prefer free testing choice and then just send you modified text files somewhere. Same way was done for example Game Dev Tycoon or Among the Sleep. The worse way would be to upload some google document with all texts and do it by "blind" translating. How did you make text files in this game? Is it packed in some mass file or is it simple text file somewhere in root?īecause if would be the second way it would be easily possible to test with texts and play with it. I received a review copy of 80 Days for the Nintendo Switch in exchange for a fair and honest review.Originally posted by Khalashnikovf:Let me ask you this way: Im playing this one on iOS and I really would like to see those other languages also on other platforms than just here on Steam.

Play it now, and then play it again, and when you’ve solved the mystery of Madame Shu, give me a hint so that I may finally solve it myself. Don’t let it sit in your library for years. I can recommend it without caveats if you like stories and adventures and good, strong writing, there is something for you in 80 Days.ĭon’t hesitate. It truly is that good, that fun, that interesting. I wish I’d lived it so hard that I will play it again and again and again until I’ve milked everything from it. Not so with 80 Days, which is so glorious an adventure I wish I’d lived it. Even some of my favorite games- Dragon Age: Origins, Life is Strange-come with qualifiers about this quest or that story beat. It’s rare to come away from a game as text-heavy and story-driven as this one with few complaints. Other than that, the game plays seamlessly.

The port is well-done, though there were a scattered few places where the text box wasn’t quite right and I had to do some strange scrolling to read everything. I’ve had 80 Days sitting in my Steam library for ages, but it took the Switch port to get my to play it because of the sheer deluge of other games out there. But there are few, in my opinion, that feel as grand and purposeful as this one. There are plenty of wonderful narrative games out there with fascinating and unique stories to them. The care put into these stories isn’t secondary to cool mechanics or visuals it is the thing you come for.

Each one is equally strong, with twists and turns and delightful new characters to encounter. The difference between 80 Days and many other narrative games for me is that each path feels like the intended one. Sure, I won the bet, but that playthrough was far less interesting than the ones where I intentionally tried to visit every continent, or where I chased side stories and veered away from the direct route around the globe to London. In fact, rushing through the world to make it back in time left me unsatisfied. Yes, the game involves a fair amount of player control, but I never felt as if the choices I made were supplemental to the main mission of returning to London. When I say that it’s like a novel you play, I mean that the worldbuilding, the paths you follow, the choices you make, the stories you find, are all so wonderfully crafted that each decision feels less like straying from the intended path in search of worldbuilding and more like letting the fiction take you new, exciting places. Of course, 80 Days is more than that it’s not a mere adaptation of Verne’s work, nor is it just interactive text.
